Android App Development Complete Guide for Beginners
The process of learning Android app development can seem like a daunting task, but it opens doors to endless possibilities. You can develop your next “hit apps” that will change our way of working or interacting with one another. Perhaps you’ll create an application that you could make use of to improve your workflow. Maybe you’ll gain the ability to learn a new skill, which will land you a dream job! # Android App development Complete Guide for Beginners
You’ll need to learn Android app development may not be as challenging as you think, so it is as long as you are aware of what the many moving parts are and have a road map to help you navigate through. This article is that roadmap!
Android App Development Complete Guide for Beginners

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Download the tools you need to create an Android app development.
The first step is to set up your development environment so the desktop you have prepared meets the Android goals for development. To do this, you’ll need Android Studio and the Android SDK. Luckily, both are together in one download, which you can get on this page.
Android Studio provides an IDE. It is an acronym for “integrated developing environment” that is basically an application that lets you input codes (primarily Java or Kotlin) and accesses the many tools must for the development. Android Studio lets you access APIs and libraries from Android’s “Android SDK” and gives users access to native functions in the Android operating system. Additionally, you can create your application into an APK with Gradle and test it using a “virtual device” (emulator) and analyze your code as the app runs.
However, remember that there are many other alternatives to consider for your Android development. For example, Unity is a very effective tool for cross-platform games development that is compatible with Android. In the same way, Visual Studio with Xamarin is an ideal combination for developing cross-platform apps using C#.
Android Studio is the best location for most people to begin (with Android game development being a notable exception) Especially because it has all the necessary tools and resources all in one location.
The setup-procedure is easy. and you need to follow the directions in the display.
Begin new project
After you’ve installed Android Studio on your machine The second step would be to begin an entirely new project. It’s an easy procedure, you’ll need to make a few options that affect the direction of your Android app development in the future.
Click on the File menu, then New and Create a new Project. Then, you will be asked to choose a “Project template.” This is the name of the code and UI elements that will be added to the app after it is loaded.
The term “Activity” is a reference to the “screen” within your application. Therefore, a project that has “No Activity” will have no content in addition to the basic structure of the file. The “Basic Activity” however will provide a beginning screen for your application and will include a button at the bottom, and an option for hamburgers on the top. These are standard elements found that are found in a lot of Android applications, and they can help you save time.
However, it could cause things to become more complex as you begin learning about the development. That’s why we’ll select the “Empty activity.” It will generate an activity, along with certain files for us, it doesn’t need many extra lines of code.
Select a name and “package label” for your app. The name is the one your users will be able to see when the app is loaded on their devices. The name of your package refers to the internal resource that is used by Android to distinguish the app from others. It should be composed of your top-level domain (e.g. .com) and the domain name and the name of your app.
For example: com.technootips.sampleapp.
If you don’t own an existing domain or a businesechoose “com” and then something else that is attractive to you!
It’s important to determine where you’d like the files to be stored and which language you’ll write using: Java or Kotlin.
Java vs Kotlin for Android app development
One of the biggest preferences you’ll have in your career when you become an Android designer is whether to study Kotlin and Java. Both are identified through Google along with Android Studio, but they have distinct differences.
Java is used by Google for the longest time and is the programming language developers have used to create Android applications for years. Java is among the most sought-after programming languages around the globe and is an excellent choice for those who are looking to launch developing a career. Since it is the oldest Android programing language it has slightly more support for Java as compared to Kotlin, but it’s not much.
Kotlin, on the other hand, has been Google’s option in Android development. It is the best choice when creating a new app and is expected to be more popular in the future. Kotlin is much simpler to work with even if you’re an absolute novice.
This is why Kotlin is most likely the best language of Android developers who are just studying for fun or do not have plans to build for other platforms. But, Java makes more sense when you’re looking to become an experienced developer.
Minimum SDK
In addition, you have to think about the Minimum SDK. It is the minimum version of Android you wish your application to work with.
The lower your number, the greater the potential market for your app will be. Remember that there’s a small percentage of users who are using the most recent versions of Android and so staying with the most current version of Android will keep many users from trying out your app.
However, you’ll be able to use the most recent features of Android when you choose the most recent version. If you are a fan of chat bubbles that support voice chat and chat bubbles, you should use the latest version.
Get familiar with the file
I can remember my first experience when I was able to experience Android application development. I opened Android Studio and was immediately confused by what I saw. There was a myriad of many files, different kinds of codes, directories and so much more! It was a world away from the one blank file I used to use in Python and QBasic (anyone recalls QBasic? ).
It can be a bit intimidating, but here’s the information you must be aware of.
The file in question The file that is open MainActivity.java and MainActivity.kt. This is the primary function logic file that will define the way your application behaves. Go to the left side, and you’ll find that the file is located in the following location: MyApplication > app src > main > > com > companyname myapplication.
The folders that are used are important for Android application development since they assist Android Studio and Gradle to locate everything and build it properly (more about Gradle in a minute). You aren’t able to rename these folders according to your own preferences!
There is already some code available on the homepage. It’s what we refer to as “boilerplate code” which means it’s code that is nearly identical across various apps and is necessary to make the fundamental functions function. Boilerplate code is the kind of code you’ll be typing every time! One of the advantages of Kotlin is the fact that it needs less boilerplate. This means there will be less code to display on your screen if that’s the method you select.
Layout files for introducing layout
The purpose of this program is to inform Android which Layout file exists. The layout file is different from a Kotlin/Java format. It defines how an activity looks and allows you to add things such as buttons, text as well as browser windows.
This file can be found within: MyApplication > app > src > Res > layout.
It’ll be named activity_main.xml. Be aware that files in the resource folder aren’t able to utilize capitals. They need to utilize the underscore symbol in order to differentiate between words. Double-click on the file, and it will be opened in the main tab where you can modify your code. You can toggle between open files with tabs at the top.
It is possible to view the file through its “Code” view as well as”Design” view “Design” view or even an alternate view that displays the windows in a row. There are buttons for switching modes in the upper right.
The design view lets you are able to drag and drop widgets on the screen. The code view displays the entire XML script. If the widgets are added through in the Design view, the script will be updated. You can also alter the features of the widgets (called “views”) here and see them reflect in real-time using code view. Code view.
In the majority of applications, it is necessary in order to make entirely new Java/Kotlin files as well as an XML file that is a match. XML file each whenever you’re planning to launch to create a new activity. If you’re looking for answers: yes, it means you need to master the language of either Kotlin and/or Java as well as XML. It’s an inconvenience, but will actually simplify the process over the long term.
Other files and folders
There are a lot of documents and folders on this site, though What are they doing?
In reality, it’s not necessary to be aware of all this is. However, there are some points worth knowing about:
The Android manifest: This is an XML file that is located in the res directory which defines the key features of your application. It includes the design of your app, the functions you wish to include in it as well as the version.
Drawing: This directory is located in the res. This is where you’ll place things such as images you’d like to later reference.
values: This directory of resources is a perfect place to save values that can be used across your entire app. This could, for example, contain colors (making it possible to modify the appearance of your application) and string (words). These values are defined in separate XML files, like colors.xml.
Gradle: is the application that takes all your data and bundles them into one functional APK to be tested. It can be useful for creating previews, etc. You don’t have to be concerned about the files contained in this directory often, but if would like to include the “dependency,” this is the best place to create it. Dependencies are libraries that permit you to access more functionality inside an application’s code.
Test your application
The first thing you must learn when you are introducing yourself to any programming language that you are learning is to design an application that states “Hello World.” Fortunately, it’s very easy for this particular case, as this is what the code already in place! If you look at the XML file, you’ll see the label of a tiny size that reads: Hello World!
If you look at the controls to the right, you’ll find the little green play Arrow. To the left, there’s a menu dropdown with a phone’s name in the middle. When you downloaded Android Studio you must have installed the Android system image, and an application called the Virtual Device Manager. You’ll already possess an Android emulator in place and are ready to start! When you click on this green button, you’ll be in a position to start the emulator and test your application! It will allow you to play with the phone as if it were an actual device.
You can alter the settings of your virtual gadget – for example, the size of your screen, Android version, space, and so on. You can do this by clicking tools > AVD Management. It is possible to download fresh system images from here. Make sure your virtual device has met or surpassed the minimum SDK you specified at the beginning.
Alternately, you could connect a device to your computer, and use it to test your app. You’ll need to switch on Developer Options though, and enable USB Debugging.